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  • Scrolls of Indari

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  • Xohemi

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  • Teth


    [UPDATE ME]One of the older cities and yet the center of trade for the Merchants, Teth act's as Xohemi's Port city. It's a city built half-way on docks, though deeper into the city where the capital resides is the huge castle, where the current ruler, Tansen Shatie, resides. The outside city directly around the castle is huge, rich almost matching that of Buan's cobblestones. Near the port is where the city starts getting more rough, Pirates snuck past customs, drunkards, retired merchants, and just rough seamen in general. The farther towards the docks you go the more 'poor' the town seems to look.
    Teth Castle
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  • Valusia

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  • Noctis

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  • Abadanon


    A land at the northern most point of Noctis, right outside of the Dark Forest. There is land around it for miles, and no other cities near. For the most part it is thought that the ancient Drow city was abandoned after the last catastrophic events that reshaped the whole of the world. However there is a life at the heart of the city, and it flourishes in the wake of the land changes. Enjoying it's illusion not many travelers that come ever really leave, or when they do they have a strange gap in memory. The truth is the city is flourishing of the demonic bloodlines that have bled with the Drow and have begun to expand both magically and in technology actually blending it. It's town is small and clustered but the streets are paved in a dark stone that had once been thought useless but after a chemical process gave it almost the appearance of an obsidian marble. In the center stands a large fountain dedicated to the great Spider Goddess, made of the same stone. The village huts move in an almost spiraling pattern around.
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  • Amerale


    Situated a slightly southwest of Abadanon, Amerale is a city that rests between two forests and oceans north and south of it. The city though it's center point is between the two has paths that travel to both sides of the ocean with massive docking stations built. This is where the majority of trade comes in from the other lands though as noted the path's between the docks can be quite treacherous, not to mention was could possibly lurk in the dark ocean's close to the land. It takes a unique cut of creature to work the ocean's there for fishing, for you're never quite sure what you could pull up from the depths below. Though from far not a poor fishing village the walls have been built high in the land to accept all forms of traveler, if they're from the lighter lands coming to taste the dark secrets of their natures to the weary traveler coming to find a dark place of sanctuary. There is a large square dedicated to a few of the Gods. They are reputed to have one of the best Brothels in the Land, and claimed of all of the World. The population is as diverse as the land can be.
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  • Village of Piree


    This is a tiny little village that is situated near the tip. It's one of the poorer villages, not quite a city. It's made up of mostly brigands, pirates, and notorious cut-throats. A man's mettle could be tested and it's not the place where people tend to walk after dark. Situated near the cove where Ashen's volcanic ash tends to drift and heat the waters naturally it's a place where those who might not wish to pay the exuberant fee's to dock at Amerale might try to sneak in. Though not a place to raise your children in so many ways, there are never a shortage of grubby, dirty, wild haired young lings running around. Some might pick your pocket, others might slit your throat without a thought. There's a brothel offered, but you'd have to be a heavily drunken fol to enjoy the sights of the pleasure within. Shades used well past breaking points, and the proprietor of the place isn't the type of character well used to keeping their end of the bargain. Mostly made of wood and natural substances found in the wild, it's rumored to be a possible goldmine of gems that were buried from the last eruption of the Volcano.
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  • Marteth


    Located just southeast of Mt. Ashen and Amerale, Marteth is a city located in the middle of the Dark plains. It is a city of moderate technology, relying heavily upon it's imports. It would be considered a 'farming' village, growing a lot of the foods and other supplies that feed most of the area's that are closer to the sea and have unsuitable soil. Working heavily on trade the village itself isn't much more than a glorified melting bot of races tending to move towards a simpler life. Though they are in by no means gentle creatures it's a well known fact they're not as blood-thirsty. Many a weary traveler has actually even explained rumors of some of the more honest, gentle folk that live in the Darkness settling in this place. Though it's not one to be overthrown because it's rumored to be protected by the land's greatest whisper - the Sadist himself. It used to be the center of the 'Church' built to the Dark God Maelbosia, the stones have long since been toppled though there's an undeniable dark energy that emits from the heart of the city.
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  • Nocturmas


    The Capital City of the Darklands, Located right outside the Forest of Nightmares the large city is the most developed of all the Darklands. It is built from the dark stone made near the base of the Mountain where the Drow used to be enslaved to the demons of the land. Now the City is guarded by tall gates and a vicious patrol made up of some of the more blood-thirsty creatures of the land. It holds a religious quarter made up entirely of Temples dedicated to all of the Dark Gods, a separate quarter of the city is dedicated to the education of those privileged enough to receive it where they can learn anything from Priesthood, to Poisons, Mercenary work, Brothel knowledge, Sword fighting, and more. The Highest 'quarter' of the area rests the massive black Castle built from the same stone, supposedly. Though rumor has it the Dragon's-shape that the castle lay in is genuinely is the resting incarnation of Maelbosia, waiting to rise again. The lowest 'quarter' is a place of pallor where the poorest and the most vile of cretins live. The enslaved race of Shades inhabit most of the lower areas, along with weaker demons or those considered unworthy of attention. The place is dangerous to walk at night, and often the richer find it sport to go through the city and take what they wish.
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  • Dahlana


    Dahlana is a sanctuary for the dark creatures of this island. It is a place of peace, meditation, and practice of worship. Rumored to have once been the stolen castle for the Seven Generals of the Underworld, it is suited to any kind of sin. Gluttony, Greed, Wrath, Lust, Envy, Sloth and Pride had set up perfect heaven's filled with the darkest of energy and the harshest of punishments for transgressors. Located the farthest east near the Isles of Cryss, Dahlana serves itself well as a self-sustained city. They are the only ones able to trade with the Kananasi people who recluse themselves off from the rest of the world deep in their dark forested isle. The Dahlanians' are known for their perfection in all crafts as some have even moved at request to Nocturmas to teach. Though entrance into their city is difficult, for they will refuse even the most weary traveler if they find you unworthy of your education. Your soul must be perfect in sin. It is rumored the entrance into the Underworld rift still exists today in this land, hidden and protected by the Priests and Priestess.
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  • Keep of the Darklands


    Formerly in history known as many things, it's last incarnation was known as Storm keep for the perpetual storm that surrounded it's roofs. However at the height of the last catastrophe the storm was consumed into the wizard that ruled it and still does today. Though through her scheming was found by some of the lighter creatures, including the reincarnation of the Father, who took punished the Wizard for her transgressions and stripped her of almost all of her power, leaving her with the very basic of what she had touched before using ancient methods long forgotten. Now the Keep serves the Castle as it was meant to originally, the magic serving the land and taking in those who show any type of magical aptitude for service to the Black Wizard. It is located only by traveling through the forest which, if the path is unknown, has been known to drive more than one unweary traveler mad if not right out killing them. The forest is filled with dark things, and if the Wizard does not wish you to find her.... it is unlikely you ever will.
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  • Unknown Area's of Noctis


    The land is large, rich, and settled but there are the roads between where anything is possible and could happen. Forests thick and ocean fronts between the Islands of Cryss.
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  • Ohala

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  • Veriz


    A large city, with streets filled with the vibrant Filit'Edhel. These elves with their massive wingspans chose to live near the coastline, rather than in the dense forests at the center of the continent. The land itself seems to be built amidst the tops of the tree's closely where they make their homes, and out of the large stone mountains where they rest their giant birds. The birds are creatures as wind as the elves but with a more bestial mindset, though they are worshiped and adored by the elves for their services. They had once been a specialized prey for the Dragon's of the island, but where revered sacred by the Filit'Edhel that traveled with the first settlers and became companions. The bond of a Rider to his Bird is unbreakable, and something that is born of its hatching to the bird's last breath. Veriz is a center of knowledge boasting a huge library and some of the best scholars on Ohala. Ships can be seen from the rocky shores, as well as the sea life that inhabits the waters close to the shore.
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  • Nananarkia


    *capital
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  • Forest of the Elves


    *misc forest
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